I am a student studying a Bachelor of Games Design at the SAE Institute in Perth WA, Australia. One day I hope to run a successful game production studio.
...and how they've been utilised
Throughout my Bachelor of Games Design I utilised the Unity engine for all of my projects. As the engine has been updated with new features I have been able to learn and impliment them into my workflow such as nested prefabs. My projects have been produced for multiple platforms, including android mobile, windows computer, and virtual reality (both mobile and desktop powered). At one time or another I have made use of most of Unity's systems such as Audio mixers, Lighting, and Profiler (For ensuring smooth gameplay performance).
I am proficient at generating modular scripts that are cohesive and reusable. This includes appropriate use of inheritance and commenting. These are skills which are transferable to other object-based languages.
Video editing is a skill I picked up in highschool and maintained as a hobby in my spare time. This came in handy during my Bachelor program during a studio unit based around production of a monetisable game. I was able to produce a trailer, teaser trailer, and release trailer. This was both for our social media prescense and to draw people towards our product during a public showcase event.
SOCIAL MEDIA MANAGEMENT
During the afformentioned monetisation based studio project, I successfully managed a social media presense accross three platforms on behalf of our production team.
3D ASSET CREATION
I am primarily good at generating and UV mapping models of inanimate objects, but I do know how to produce rigged and skin weighted animate models. This skill was been primarily used in assets for virtual reality, so my models have been low poly to maximise performance
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
GET IN TOUCH
Perth WA, Australia